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	<title>Comments on: Tutorial Part 2 &#8211; Same Xcode Project Create Multiple Products for iPhone</title>
	<atom:link href="http://adeem.me/blog/2009/05/03/tutorial-part-2-same-xcode-project-create-multiple-products-for-iphone-using-script/feed/" rel="self" type="application/rss+xml" />
	<link>http://adeem.me/blog/2009/05/03/tutorial-part-2-same-xcode-project-create-multiple-products-for-iphone-using-script/</link>
	<description>Help to build mobile applications for Apple Store</description>
	<lastBuildDate>Mon, 14 Jun 2010 12:56:29 +0000</lastBuildDate>
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	<item>
		<title>By: Tuan</title>
		<link>http://adeem.me/blog/2009/05/03/tutorial-part-2-same-xcode-project-create-multiple-products-for-iphone-using-script/comment-page-1/#comment-1155</link>
		<dc:creator>Tuan</dc:creator>
		<pubDate>Thu, 04 Feb 2010 07:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://adeem.me/blog/?p=192#comment-1155</guid>
		<description>Hi Adeem,
Thanks for your post. I have used this way and it work fine.
However, today I build project again and the XCode show 1 error:
&quot;Run script runTimeScript.sh Permission denied&quot;

I don&#039;t know how to fix it. Please help.
Thanks in advance.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start --><!-- google_ad_section_start -->Hi Adeem,<br />
Thanks for your post. I have used this way and it work fine.<br />
However, today I build project again and the XCode show 1 error:<br />
&#8220;Run script runTimeScript.sh Permission denied&#8221;</p>
<p>I don&#8217;t know how to fix it. Please help.<br />
Thanks in advance.<!-- google_ad_section_end --><!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amit</title>
		<link>http://adeem.me/blog/2009/05/03/tutorial-part-2-same-xcode-project-create-multiple-products-for-iphone-using-script/comment-page-1/#comment-887</link>
		<dc:creator>Amit</dc:creator>
		<pubDate>Thu, 16 Jul 2009 16:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://adeem.me/blog/?p=192#comment-887</guid>
		<description>Hi Adeeb,
I there a way to do conditional inclusion of frameworks too? Something like MessageUI.framework inclusion for 3.0 and not for 2.2.1? Maybe I&#039;m missing out something very basic in the settings?
Thanks</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start --><!-- google_ad_section_start -->Hi Adeeb,<br />
I there a way to do conditional inclusion of frameworks too? Something like MessageUI.framework inclusion for 3.0 and not for 2.2.1? Maybe I&#8217;m missing out something very basic in the settings?<br />
Thanks<!-- google_ad_section_end --><!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Lambert</title>
		<link>http://adeem.me/blog/2009/05/03/tutorial-part-2-same-xcode-project-create-multiple-products-for-iphone-using-script/comment-page-1/#comment-611</link>
		<dc:creator>Kevin Lambert</dc:creator>
		<pubDate>Thu, 18 Jun 2009 07:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://adeem.me/blog/?p=192#comment-611</guid>
		<description>I tried this in my project, but for some reason, the copy (CpResource command) only executes once every 2 builds.

I downloaded your sample app and the same thing happens.

The build output looks like this:

(For the first build)
====================
.runtimeScript: HelloWorld
====================

(For the second build)
====================
.runtimeScript: HelloWorld

CpResource build/Debug-iphonesimulator/HelloWorld.app/Default.png Default.png
    cd /Users/kevin/Downloads/HelloWorld
    setenv PATH &quot;/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin&quot;
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/kevin/Downloads/HelloWorld/Default.png /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app

CpResource build/Debug-iphonesimulator/HelloWorld.app/PakistanFlag.png PakistanFlag.png
    cd /Users/kevin/Downloads/HelloWorld
    setenv PATH &quot;/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin&quot;
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/kevin/Downloads/HelloWorld/PakistanFlag.png /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app

Touch /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app
    cd /Users/kevin/Downloads/HelloWorld
    setenv PATH &quot;/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin&quot;
    /usr/bin/touch -c /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app
======================

I can press &quot;build&quot; over and over again, and the output goes back and forth between the two outputs I listed above. One with the copying of the resources and one without.

As a result, if I switch build targets, I am getting an incorrect Default.png every other time I run.

Any idea what&#039;s going wrong?</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start --><!-- google_ad_section_start -->I tried this in my project, but for some reason, the copy (CpResource command) only executes once every 2 builds.</p>
<p>I downloaded your sample app and the same thing happens.</p>
<p>The build output looks like this:</p>
<p>(For the first build)<br />
====================<br />
.runtimeScript: HelloWorld<br />
====================</p>
<p>(For the second build)<br />
====================<br />
.runtimeScript: HelloWorld</p>
<p>CpResource build/Debug-iphonesimulator/HelloWorld.app/Default.png Default.png<br />
    cd /Users/kevin/Downloads/HelloWorld<br />
    setenv PATH &#8220;/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin&#8221;<br />
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/kevin/Downloads/HelloWorld/Default.png /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app</p>
<p>CpResource build/Debug-iphonesimulator/HelloWorld.app/PakistanFlag.png PakistanFlag.png<br />
    cd /Users/kevin/Downloads/HelloWorld<br />
    setenv PATH &#8220;/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin&#8221;<br />
    /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/kevin/Downloads/HelloWorld/PakistanFlag.png /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app</p>
<p>Touch /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app<br />
    cd /Users/kevin/Downloads/HelloWorld<br />
    setenv PATH &#8220;/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin&#8221;<br />
    /usr/bin/touch -c /Users/kevin/Downloads/HelloWorld/build/Debug-iphonesimulator/HelloWorld.app<br />
======================</p>
<p>I can press &#8220;build&#8221; over and over again, and the output goes back and forth between the two outputs I listed above. One with the copying of the resources and one without.</p>
<p>As a result, if I switch build targets, I am getting an incorrect Default.png every other time I run.</p>
<p>Any idea what&#8217;s going wrong?<!-- google_ad_section_end --><!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver Drobnik</title>
		<link>http://adeem.me/blog/2009/05/03/tutorial-part-2-same-xcode-project-create-multiple-products-for-iphone-using-script/comment-page-1/#comment-151</link>
		<dc:creator>Oliver Drobnik</dc:creator>
		<pubDate>Sun, 10 May 2009 20:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://adeem.me/blog/?p=192#comment-151</guid>
		<description>It&#039;s interesting to see how to use a script. Though I don&#039;t quite get the reason for it. For my Luckywheel and LuckyWheel Lite I have the same project. The resources specific to Lite I have in a sub folder. Now all I needed to do is assign the regular info.plist and Default.png to the regular target and for the Lite target deselect those and instead select info.plist and Default.png from the sub folder. No scripting necessary. I still use a script though, to cut out only 10 questions per language file for the Lite version.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start --><!-- google_ad_section_start -->It&#8217;s interesting to see how to use a script. Though I don&#8217;t quite get the reason for it. For my Luckywheel and LuckyWheel Lite I have the same project. The resources specific to Lite I have in a sub folder. Now all I needed to do is assign the regular info.plist and Default.png to the regular target and for the Lite target deselect those and instead select info.plist and Default.png from the sub folder. No scripting necessary. I still use a script though, to cut out only 10 questions per language file for the Lite version.<!-- google_ad_section_end --><!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Kaye</title>
		<link>http://adeem.me/blog/2009/05/03/tutorial-part-2-same-xcode-project-create-multiple-products-for-iphone-using-script/comment-page-1/#comment-101</link>
		<dc:creator>Michael Kaye</dc:creator>
		<pubDate>Sun, 03 May 2009 12:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://adeem.me/blog/?p=192#comment-101</guid>
		<description>Thank you! You are a star!</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start --><!-- google_ad_section_start -->Thank you! You are a star!<!-- google_ad_section_end --><!-- google_ad_section_end --></p>
]]></content:encoded>
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