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Five things you know before you start developing iPhone applications:
1. You need a mac os x( mac mini, or mac book or mac pro, anything you like)
2. To submit your work to apple you need a apple developer license as well.
3. The SDK is free to download, so you can build you application and test it on simulator without any cost. But if you want to test it on your iPhone/iPod touch or submit it to apple store, you must have a developer license.
4. To test your application, you must have either iPod or iPhone because Simulator and device behaves differently on some features like memory. So I highly recommand you to buy one device as well.
5. Programming language is Objective – C and its very similar to C/C++, even a Java developer like me didnt spend much time to understand the language.
If I missed something, Please let me know.
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Yes you need Mac OSX but you also need an Intel-Based mac. Forgot that part
Hi,
how I can change the path of sdk for xcode, plese help me.
Thanks.
Just a quick notice; it will also run on a OSX86 version of mac os (Intel & AMD). Look up OSX86 and ideneb on google if you do not own a Mac and want to be able to use the iPhone SDK on a regular PC.
Agreed with TSX2010: in point 1 above, the only dependency is that you run the Mac Operating System (i.e. apple software). Since apple switched to Intel processors, you can run on any intel-based hardware.
With a bit of work, you can run Snow Leopard in a virtual machine using VMware workstation 7, you dont need to run Apple Hardware.